![]() With a proper rarity balance and stretched period between short-rests, this rule elevates the role of healing potion and adds to its tactical value. So let’s consider the Bonus Action – Action model and Bonus action – Bonus Action.īonus Action – Action, where a PC can consume a PoH in addition to taking an action is the most forgiving and balance out there. However, if using a potion is an expensive act within the combat economy, buying PoH just doesn’t make much sense. When potion of healing can be purchased everywhere and players are getting some traction with money, it is easy for them to stock on supplies. It is much easier to use an action to heal when there is 7-8 characters running around the map vs 2-3 PC, where every single moment counts and falling unconscious is much more lethal. Healing potion and rest could be the only way for them to recover from whatever you make them face. Obviously it would be great if every group had a cleric or a druid with healing powers, but sometimes it’s just not the case. If players face more than two encounters between short-rest, the ability to use a healing potion in the right moment can be a game changer. ![]() Dynamics of your adventure and how much fights you put into them. For most DMs the option number one would be the ‘canon’ and the closest to the rules. There are a few elements I recommend to consider before ruling on this matter in your game. This slight change can be dramatic in the outcome, because it is strongly embedded in combat economics.
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